If you haven't played Astérix and Obélix Take on Caesar or want to try this action video game, download it now for free! Published in 1999 by Cryo Interactive Entertainment, Astérix and Obélix Take on Caesar was an above-average movies title in its time.
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Asterix & Obelix XXL 2: Mission: Las Vegum takes the cultural references and self-referential themes of the comics and applies them to video games. Dozens of familiar franchises, characters, sights and sounds appear as players explore Julius Caesar's Las Vegum resort. See it for yourself before the copyright lawyers do!
Astérix: le défi de César is best described as an interactive board game. At the beginning of the game you're treated to a well animated intro introducing the characters and story. The story is a blend of elements from Les Douze Travaux d'Astérix and Le Tour de Gaule d'Astérix where Astérix and his friends must travel through Gaul and the surrounding territories and collect relics, treasures and souvenirs. At the start of the game you are given a choice of playing as Goudurix, Obélix, Bonemine, Falbala, Agecanonix or Astérix himself. Since the game takes turns, it allows for six players. The \"board\" is a layout of interactive windows. Depending on what window you land on, you will have to accomplish certain tasks, or your play piece will either be jailed, hit or moved forward by various events.
Most of the well known characters of the Astérix universe pop up here in some way or another. Most of the interactive windows trigger some form of mini game that must be finished in order to gain credits, which can be used to break out of jail, and so forth. These mini games are quite a mixed bag, with some being surprisingly fun and other being horribly tiresome. One mini game puts in the role of Cétautomatix avoiding the flying fish thrown by Ordralfabétix, another puts in the running shoes of a frightened Gaul avoiding falling hazards from the sky and you also get to be Kiçàh jumping from carpet to carpet, a game I have never once been able to master. There are also windows where Zéozéosix will help you by letting you use his spy gadgets and go to any square you may desire. You can also get unlucky and land on a square with the evil Roman agent Tullius Détritus which will either take you straight to jail or a few squares back.
An interesting event that's triggered at random is the appearance of Panoramix on screen. At times he will come in and tell the player(s) to take a break with him and join along in a game of his own. These games are truly interactive as they require you to do things in real life rather than in game. Sometimes he will tell you to race to touch the screen first while other times he will ask one of the player to grab the game box. When the music starts, you're supposed to pass the game box around to each player around you and whoever holds it when the music stops will go straight to jail, which Panoramix cheerfully informs you. Of course the game has no way of knowing who actually wins these intermission games and requires the player to select the outcome through an on screen choice. I'm pretty sure this fact has led to some dishonest choices which has broken up siblings and friendships because it's so tempting to just pick someone else rather than yourself when you are the loser. Just with a click of a button you're the winner, after all.
Development duties were given to Bit-Managers, who had already been responsible for the NES and Game Boy versions of 1993s Astérix. Bit-Managers had a good track record on Game Boy where most of their games would see a release, but Astérix & Obélix would be their only effort on the SNES. It's a rather long game with 27 levels and 16 mini-games of many kinds, though most of them rely on the same mechanics used in-game. The progress of the game is what had been established with the majority of the earlier Astérix games, a voyage through many countries with different environmental hazards appropriate for its climate. The game allows for 2 players simultaneously, a first for a console Astérix and a sorely missed feature since the arcade game. The only major difference between them is the size and speed of their movement and attacks, but none of them have any individual skills. Many refer to this game as a port of the arcade game but other than co-op gameplay it bears little resemblance and do not have any connection outside of being of the same license. Sadly, despite offering a real 2 player mode and some impressive graphics for SNES, it's a quite bumpy ride getting to Rome. The controls have some delay to them, which makes the fighting tedious, and it continues the strange tradition of making the heroes uppercut straight up, limiting your reach significantly. Worse yet is that the majority of enemies you meet can attack you from a distance while you have to be right by the side of them, leading you to take first damage most of the time. Obélix also controls so slowly that despite being the default choice, there very little reason to play as him.
The Game Boy version also offers the most interesting challenge and gameplay out of all the versions released of Astérix & Obélix. While there was a PC port released, it merely increased the resolution while being a straight port of the SNES game. The Game Boy game is completely different. As mentioned, the packaging refers to this game under the SNES title, but once you boot up the game it will only read Obélix. You can choose to control Astérix, but he's not the intended hero of this title. This was actually the lead version developed with SNES following, though depending on where you lived, it was released later than the SNES version. The SNES version does feel a bit rushed, and it might be because the decision to make a 16-bit version was made a bit late in development, though at this point it's only an educated guess. The Game Boy game feels much more polished and features some fluid controls, great graphics and another excellent soundtrack by Gonzales who clearly pushed a lot more out of the Game Boy than he did with the SNES. While the story and levels are the same, the layouts are completely different and only share aesthetic similarities. A number of the bonus stages are included too, though they are fewer and further apart. It was also one of the Game Boy games that seriously benefited from the Super Game Boy as it would give you a nice banner and make the stage objects more distinguishable. The game would also see a re-release in 1999 on the Game Boy Color, while the SNES version would be released on the Game Boy Advance as part of the 2-pack Astérix & Obélix Bash Them All. The GBA version has brighter colors and is made easier as every Roman now only takes one hit to dispose of, while the rest of the game remains the same as its SNES parent. This game would also feature the the box trade-in promotion at Parc Astérix.
Astérix and the Power of Gods would follow the same formula that the other games had mostly been following. Astérix and Obélix are sent out to retrieve the shield that is used to hold up Abraracourcix the village chief. The search takes them through all the corners of the Roman Empire. This basic storyline is taken from the book Le bouclier Arverne (Astérix and the Chieftain's Shield) and the opening cinema actually uses pictures taken directly from the book, which all look very nice obviously. However after the opening cinema, the game follows no strict storyline from any of the books, rather each level representing different adventures. This is all standard stuff by now in the Astérix video game franchise, unfortunately. There is an over world map this time and levels must actually be in a certain order as they often impact each other. You can enter and visit all levels, but some cannot be properly explored until a certain event has been triggered, ala Bionic Commando on NES. An example is that when you reach the end of the Gaul Forest, you fire a catapult with a fire stone inside. This stone travels over to one of the Roman camps and sets it on fire so that you can walk in beyond the gates.
Astérix and Obélix have an increased set of moves in their arsenal since Core's last game. While their normal punch is still a laughable excuse for an attack, you can now grab stunned enemies and perform melee throws that take out all surrounding Romans much like what was introduced in TMNT: Turtles in Time. You can perform different kind of throws with simple button and direction combinations. There are also magic potions and wild boards laying around that give the duo new super attacks. You can also use environmental objects such as crates, cauldrons and massive bowling balls to take out lined up enemies and receive a wealthy amount of points. As for points, you usually pick up coins of varying sizes and fruit, though there are also hidden gems that cannot be seen but if you touch them, a huge number pops up onscreen with the amount of points it has given you. At the end of most levels, you will either obtain an object or speak with a character that will tell you where to go next, though at times their dialogue is a bit confusingly written and you'll won't be any smarter from the chit-chat. 59ce067264